Oculus VR joins Facebook

Of course, Facebook wants to be the first (only) virtual reality world in future. How interesting is that? Needless to say, there are much more to it. Not just for social.

Oculus is really moving fast.

This is a big hammer to me and my (imagined) plans on VR.

Crowdfund Journalism

When you have a good idea, there’s always someone got there already. However, it’s not necessarily a bad thing: you could see how the idea would unfold without putting in any real effort.


Flappy Bird

The viral machine of Internet just needs exceptional topic to ignite. Awesomeness worths a shoutout, so does crazily challenging or frustrating. The bird is not a monster, it’s ahead the curve.

Speaking of Duels

Duel is an easier way to bootstrap a multiplayer game, as it’s easier find just one more person to reach a goal. The same goes to messaging apps, eBay, and stackoverflow. Most time, one response is enough.

Drum Duels

Seriously? Google cannot even find a real developer story? For the record, Apple’s developer stories are all about EXISTING apps and their developers.

Utility first

It’s hard to sell a pure multiplayer game from scratch. It’s easier to sell a game which one player could enjoy alone, and adding players grows fun exponentially.

Like how the next generation of iPhones turn out

The iterations over iOS 7 are marvelous: the difference between the golden master and the first several betas is black and white.

The new 5C is going to be a huge hit. It’s (obviously) the ending to the “one for all” practice on iPhone and the starting of casual/pro segmentation.

Interesting to see Apple is even willing to remove the iconic rounded rectangle on the home button to make place for the new fingerprint reader.

More on Twitter

I didn’t mean replacing the platform with another platform (open source or app.net); I was trying to picture another layer of protocol added to the Internet. Hyperlinks are great, but they’re one-direction only: I know who I mentioned/linked but I barely know who mentioned/linked me instantly. This makes it hard to do interactions like we have on twitter.

And this layer is not some big infrastructure thing, it could be just a software layer. WordPress and Movable Type implemented the trackback specification, so when you mention my WordPress article in your WordPress article, I will get a notification as soon as you published it.

So in that new world, instead of mentioning @wang2bo2 on twitter, we could use @calciumion.com. We do not need to stay on the same service to talk to each other.

Twitter is annoying

They are up to be disrupted by wordpress like microblogging experience.

  1. There is a wordpress.com site for everyone to host
  2. You could host on your own server with the very same software
  3. Since it’s the very same software, reader side api can load contents from different sites
  4. Since it’s the very same software, reader side api can log in to it no matter where it is hosted
  5. Custom theme

Pagination for explorer

When looking up for something, e.g., searching for a contact, a continuously scrolling (list) view is easy to command. However, for exploring new contents, I prefer pagination: you get a better focus and it’s also easier to recall where you were reading.

EDIT: pagination here does not refer to the 1|2|3|4… you saw on crapy websites. I meant pagination like in Flipboard or paper books: switching between pages could be easily and instantly done. Moreover, paging does add semantic value to the content.

Temple Run as an addictive game

There’s this category of simple yet addictive games. You pick up a challenge, constituted of endless synonymous random generated mini-challenges, and you want to get yourself as far as possible with resource/time constraints. Tetris, Jewels (match 2+), Doodle Jump, Tiny Wings, Monster Dash, Canabalt, Temple Run (and more) are in this category. Among them, Temple Run feels especially tenser and could get me back to it much more frequently than the others. Why?

I think it’s the “swipe left/right to turn” mechanic, which serves as the “surprise”, a powerful ingredient of fun. Comparatively, other platforms are continuous: you can always see what’s going to happen in a screen height/width away. A “turn” disrupts this prediction, and brings a surprise challenge immediately to you.