Duel is an easier way to bootstrap a multiplayer game, as it’s easier find just one more person to reach a goal. The same goes to messaging apps, eBay, and stackoverflow. Most time, one response is enough.
I didn’t mean replacing the platform with another platform (open source or app.net); I was trying to picture another layer of protocol added to the Internet. Hyperlinks are great, but they’re one-direction only: I know who I mentioned/linked but I barely know who mentioned/linked me instantly. This makes it hard to do interactions like we have on twitter.
And this layer is not some big infrastructure thing, it could be just a software layer. WordPress and Movable Type implemented the trackback specification, so when you mention my WordPress article in your WordPress article, I will get a notification as soon as you published it.
So in that new world, instead of mentioning @wang2bo2 on twitter, we could use @calciumion.com. We do not need to stay on the same service to talk to each other.
When looking up for something, e.g., searching for a contact, a continuously scrolling (list) view is easy to command. However, for exploring new contents, I prefer pagination: you get a better focus and it’s also easier to recall where you were reading.
EDIT: pagination here does not refer to the 1|2|3|4… you saw on crapy websites. I meant pagination like in Flipboard or paper books: switching between pages could be easily and instantly done. Moreover, paging does add semantic value to the content.
There’s this category of simple yet addictive games. You pick up a challenge, constituted of endless synonymous random generated mini-challenges, and you want to get yourself as far as possible with resource/time constraints. Tetris, Jewels (match 2+), Doodle Jump, Tiny Wings, Monster Dash, Canabalt, Temple Run (and more) are in this category. Among them, Temple Run feels especially tenser and could get me back to it much more frequently than the others. Why?
I think it’s the “swipe left/right to turn” mechanic, which serves as the “surprise”, a powerful ingredient of fun. Comparatively, other platforms are continuous: you can always see what’s going to happen in a screen height/width away. A “turn” disrupts this prediction, and brings a surprise challenge immediately to you.